Adept Play
Last week I went on a date with L, a person I met online. They asked me out after an online conversation about rpgs. We planned on both meeting up as a pair and creating a group to play Monsterhearts, but found a lot of logistical difficulties and eventually gave up. We were only able…
This play report started as a comment on Issues 1–7 but ballooned into its own post. I ran an impromptu game of “generic OSR” (whatever that means — as I have seen playing these games, a lot of different things to different people) last week. We went spelunking in the module Caverns of Thracia by…
The following is a recollection of a fight from a session about a year ago, which I count as one of my worst gaming experiences. Not long after this I ended my tenure as referee in this ongoing game. It was particularly disappointing as I had had many of my best experiences in that same…
After I finished my stint as referee in a long game focusing on sailing, exploring the wilderness, and leading bands of warriors, I wanted to try something a little different. That game had risen to really great heights, with dramatic, difficult challenges for both myself and the other players, but also spent a lot of…
After I mentioned wanting to try new types of games, Claudio offered to play with me. Our options were Tales of the Round Table, Cold Soldier, and S/lay w/Me. I initially asked to play Round Table because of its explicitly introductory quality, but we decided it’d be easier to play a two person game. Of…
The following is a transcript of a one-on-one play-by-post session of my Wolves Upon the Coast campaign, Reavers. Wolves Upon the Coast is a combined fantasy iron-age setting and ruleset based on early D&D (ostensibly OD&D but it bears more resemblance to Basic played only fighters.). At the time, the campaign had been running for…
I generally play D&D (O or A 1e, if you’re curious), mostly focusing on creating and overcoming challenges for myself and other players. But after spending a few weeks watching lots of vampire movies, I thought I might play a game that would help me explore characters, situations, and emotions common to the genre. I…