Adept Play
Character Creation is both creative, collaborative, tactical, and a signal for one’s expectations from play. Can a definite procedure help people to approach the game in the right way? Recently started a new campaign for Living Alchemy. Living Alchemy uses modules- characters are introduced into a setting with a few elements. You can read about […]
How can we make emergent storytelling more accessible? This was my goal with Silent Night, a module for Living Alchemy, a game I’ve talked about before. We played a game online in Tabletop Simulator and it was recorded here. My presentation will focus on a few concerns people have shared. These include: “How can you get […]
I have to say, I feel a bit like Charles Marlow, relating a series of half-real half-imagined events to an unknown audience. "'Try to be civil, Marlow,' growled a voice, and I knew there was at least one listener awake besides myself." So far, we’ve seen the creation and reification of Laurence the Innocent, a self-hating […]
(This is a continuation of this post.) My campaigns are always electronically documented. After each session, I make entries for new elements and do a write-up of the session’s events. This was the only preparation I did. Unfortunately, against my hopes, the write-ups don’t capture the experience of playing Living Alchemy. So instead of writing […]
Living Alchemy I've been working on a roleplaying game for half my life. I started it in the summer before college, sitting in the empty campus of UNL. I was about to leave for a another state, bitter about my life, bitter about leaving it. But this isn't about that. I recently finished an eight […]