Adept Play
A setting is best conceived as a much broader scope than the situations in play, whether conceptual or geographic or cosmic. This section concerns how they are experienced in play, as opposed to direct textual references.
I’m gearing up to run my second game of Sorcerer and taking my first stab at the Sorcerer and Sword variant. On the GM prep side, things are a bit more involved. For Sorcerer, I created one statement about demons, one about the setting, defined Humanity, and collected a couple pictures for inspiration. At that point,I was good…
If a city or state were a character how would you express it? What would the attributes be? Do they have character classes? Would it have Advantages and Disadvantages? How would you damage or kill it? How would it attack or influence city/states around it? How would it grow, and what would it get XPs…
Dan and I go way back although we hadn’t met or interacted directly before; he was in at some of the earlier Forge days and has good memories. It’s nice to talk with someone with those. The discussion began here in Compartmentalization/Defecting Luddite and it seemed to him to move best into Consulting, so here…
I played a lot at IndieCON, in a relaxed way. This was a good example, a little bit of messing with my notes for Dreams of Fire. I didn’t film the session so the video is just me talking and thinking about it. I’m enjoying working on a game with no deadline, as the pressure…