Adept Play
We had our first moment of “everyone looks quite confused at the rules” playing RQ/Mythras. It was a situation involving 3 actors each using a weapon with a different Reach, everyone making liberal use of the Change Range action to outmaneuver the opponents, with one guy not having to roll due to a Combat Style…
This game has lasted for a while now – at least two and a half-year, with considerable breaks due to the pandemic situation, but still probably 60 sessions or more, overall. If you're unfortunate enough to have read my rants on Discord, you may know I do not consider it a particularly successfull experience. In…
Last night we played Pathfinder again after a long hiatus – it was an initially somber occurrence, given that some of the reasons for not playing pertained to a player at the table losing a loved one, but by the end of the evening things turned joyous and people were having a lot of fun.…
This is going to be a small post, but it’s just something I wanted to share. I think it can somehow connect with a lot of the ongoing discussions that are happening at the website. Last night we played our latest session of our ongoing Pathfinder 2 game (characters are level 10, so we’re halfway…
Reposted from a Discord conversation: Small, silly story: we’re playing Pathfinder 2 in a very 90s era, paladins-and-princesses, let’s-pretend-this-story-makes-sense style. It’s really like watching a bunch of 16 yo playing D&D for the first time. It feels quite nostalgic in the entire childish silliness of the drama. For example, some months ago one character died…
This isn’t directly related to a specific play experience, but rather a general subject that (for me) stretches from play to design to observation of other people’s play. I think it may be relevant to a few games that were recently played on AP, and maybe some of those that are being discussed/played right now.The…
I think a small disclaimer is in order: this is not going to be one of those beautiful posts where we celebrate how play comes together and we get to see the various agendas of both characters and players intersect to create meaningful moments that inspire us to push the medium to the limit. This…
I’ve started a conversation with Ron in the comments of a Seminary post and he suggested to bring the subject to its own post. A small foreword: Ron suggested I use this chance to talk about a game I’m working on (and as, he correctly points out, I can’t seem to stop talking about it) but…