We had our first moment of “everyone looks quite confused at the rules” playing RQ/Mythras.
It was a situation involving 3 actors each using a weapon with a different Reach, everyone making liberal use of the Change Range action to outmaneuver the opponents, with one guy not having to roll due to a Combat Style trait and the others having to roll. What was interesting (and pleasing) is that once things started to make sense, what was produced wasn’t the stereotypical “if we all 5 ft step all day nothing will happen and we’re locked in a stalemate” D&D3 situation that we feared was going to happen. The entire process of trying something, making sense of it being viable, being frustrated with not having options, discovering and understanding what options you had produced a scene.
I’m not sure the rules are not exploitable and I’m not saying it’s flawless, but the combination of actually having to roll dice and dice producing impactful effects, different AP pools (pro-tip: don’t use a short weapon if you’re big and strong and have very few AP) and the variety of combat options made what could have looked like 3 guys doing nothing for a minute into people circling around tables, hiding behind doorframes, rushing in and jumping.
It was the first time in 15 or something years that someone asked me about the presence of a chandelier.