Rod and I played our first session of Champions Now this week, drawing on our favorite chunks of D&D media, and the roleplaying setting of Karameikos in particular, for our inspiration. Rod’s playing lots of NPCs, not the least of which is the city of Specularum itself. I’m playing Suleiman (Sully to his friends), a tomb-robber and sellsword condemned by his god to walk the earth for all eternity as a djinn.
My brother created a wonderful character (a half-man, half-bear Druid who occasionally vanished into the woods to care for the ursine side of his family), but had to bow out due to scheduling.
In spite of this, Rod and I are off to a great start. Sully is caught between his mortal lover Lady Vlana, who is dying of old age, and Bargle the Betrayer, the sorcerer who most recently enslaved him. Both characters were inked and colored, along with significant elements of Sully’s backstory, by Rod from a couple of phrases I provided.
I’m having an immense amount of fun playing him. The conversation with Lady Vlana was very affecting for me, with Rod’s description of Vlana’s window seat evoking a striking visual, like something out of Cerebus. In the fight with the Alphatian agents, Sully was like a Thief/Rogue turned up to eleven, able to be exactly where he needed to be exactly when he wanted to be. I was particularly struck in this session by the realization that Sully’s two Psychological Situations don’t have to be mutually exclusive: he wants to walk down the street savoring a world that he knows will outlast him.
Of course, this early in the process, these features are all promise. But if we follow through in the upcoming issues, Rod and I will have on hell of a title on our hands.
I would like to be better in future about honoring and reincorporating the phantasmagoria Rod is laying down (the anachronistic city-lights, the pulsing fish in the River Luminous). With Detective Work, Security Systems, and Desolid, Sully has many options for interacting with the larger situation.
Finally, a note on the recording and its warts: I liked crafting something polished and thoughtful for Planetary Convulsionary Evolutionary 4e, but I want to share actual play material without spending 4+ hours a week in editing. My process for these videos will be: a very simple recording, minimal edits, brief bullet points for myself on how I can improve the next recording. I hope this rough-and-ready approach encourages others who play online to try their hands at recording sessions and posting them here.