Working from the presentation and discussion at Situation: primary and primal, and drawing upon the game shared in Here comes trouble, now I want to show you exactly what I mean by scene framing, resolution (both successes and failures), and those weird black arrows in that circle diagram. I’m using our short game of “Whimsical Ways,” which is my hack of Legendary Lives, played by me, Helma, and Noah for four sessions.
I’ve included the orange and black diagrams I used before, the new “box” diagrams I describe in the starting video here, and a funny-looking thing I drew to summarize preparation for Whimsical Ways. This is a very visual-aid type presentation so just listening isn’t going to be enough, and you’ll need these images because they might not be ideally visible on your screen.
Here is the point: I am talking about play in which the outcomes, situational effects, and purposes of scenes (i.e., events during play) are not canned and programmed. The mystery may or may not be solved. The adventurers may or may not survive. The relationship may or may not reconcile. The very point, genre, mood, “story,” and experience are all non-guaranteed, whether in some specific form or in general.
I stress as I have so often done that this idea has nothing to do with whether and how the authorities of play are concentrated or how they may or may not shift about among persons. It also has nothing to do with when a given event or feature of play is invented, i.e., during play or beforehand. To be especially clear, I hope, I am talking about play which does produce fiction (sequential events, blah blah blah) but is not either pre-written or reliant upon intuitive continuity (for which, see Monday Lab: intuitive continuity continued, and if you do, please review the videos linked in the text of that post).
As of this writing, I have only finished the introductory video and I’m still working on the sequential account through our four sessions. The latter is where the real examples and proof-of-concept are, so I know some of you will be yearning for it before long; I’m working on it right now. But I want it to be good, which means doing a shoot, then watching it all the way through, then doing another one, and other tricky stuff.