It’s been a while, but the new Discord functions are serving my needs to renew Monday Labs! To review the concept, these are discussion topics which patrons (any level) can participate in. They used to be organized beforehand at the Patreon itself, but that was a little clunky – now, at the Adept Play Discord server, there’s a channel that only people with the blue names can use, and we can organize and make the calls in there. If you're a patron and you're not blue, let me know and I'll fix it.
Manu asked if we could talk more about intuitive continuity, which has been a serious topic here over many posts for over a year. It took a while to hunt down the various references:
- September 16, 2018: This is how, Champions Now Beta, including my video “Emergent plot techniques” in the comments
- September 24, 2018: Defiant to the end, including my video “The role of the roll” in the comments
- November 11, 2018: Workshop: The Plot Thickens
- May 25, 2019: Star Wars Dark Times, including my video “Reply about intuitive continuity” in the comments
- June 4, 2019: A few sessions of D&D
- June 19, 2019: Emergent plot?
That’s a lot! (and let me know if I missed any) I consider this to be the primary theoretical work that’s been done at Adept Play to date, so ... well, I hope someone will delve into the posts (not the play videos necessarily) and the extensive comments (and in this case definitely my little videos named above).
Given the scattered contact that each person has had with the topic, and my desire not to treat the labs as bullet-point lectures, the lab’s conversation meandered a lot. I think all of it was relevant but not always easy for a listener to connect to the topic. Some of the points I hope you can extract and apply include:
- The distribution of authorities: yes, sharing them out reduces this technique, or can – but beware of simply spreading the technique around, so that everyone is railroading each other
- The reasons for desiring total plot-emerging control: when introducing new people (representing or recruiting for the hobby), playing with younger people (not wanting to “hurt” them), fear of ensuing chaos, conceiving of play as transitive entertainment (with subsets self or game promotion).
- The difficult point that if you seek such control, "going to the dice" will screw it up, so you turn to classic prepped railroading or to intuitive continuity
- Grégory’s point that “you don’t know who the villain is” – for which there are two ways to read it. One is the Trollbabe, Sorcerer, Circle of Hands way, in which the NPCs are who they are, and their responses are emergent; vs. the moving-clue or moving-plot-role way, in which a needed or desired role for an NPC can be shifted to whomever the players seem most interested in. The former is not intuitive continuity and the latter is.
Well, let’s see if this summary and lab boost the collective platform for further discussion. Good luck to all of us!