We’ve proceeded into a new chapter, or perhaps novella, in our Spelens Hus RuneQuest game. You’ll see a couple of changes. First, that William isn’t with us, as he’s moved out of town, and in this case it jibes with in-play events that make most sense for Jovahn to vanish from the situation. Second, that the filming looks a little different, because the studio at Spelens Hus is being renovated, so we can stage things better; at this point, it’s more of a transition, but you can see the improvement coming. Third, that we’ve bumped the characters’ location well away from the preceding events, and to some extent, they are reeling, not yet in a proactive mode concerning where they are and what they want to do.
If you watched my previous RuneQuest game (with the spooky-dark coming-of-age setting), then you will probably recognize that I am yet again looting the “back door” map from The Haunted Ruins – what can I say, it’s probably the perfect “confused tangles of secret sacred chambers and ambush routes” in role-playing. I also loot the dark troll hunters’ mechanics for convenience.
I’ve had to expand my thinking about the setting a little, mainly as a response to Helma’s investment in her character, as the Woods Woman is now the main god in question. It’s a work in progress at the point of these sessions, but I hope to see it grow into as significant a role as the Buried Dead did for the previous events.