This is when something really complex develops and expands right within my grasp, while I’m learning just what it is we’re making only at the last possible moment, and knowing I’m not quite good enough to do it justice at the moving margins.
Now I know that the area is called The Haven by its inhabitants, whereas everyone else calls it the Haunted Hills, specifically Hag’s Nook, and that the village called Green Rock Way used to be merely the sparsely-inhabitated crossroads including the way to the substantial village Green Rock. And I know why.
My prep process at this point probably deserves a short video, when and if I get a moment to make one. Briefly, I’d planned to be pretty aggressive about getting the characters to Green Rock and into those nasty places that I’d prepped. Little did I realize that two of them would go there anyway, no aggression necessary from me, and although that changes-up one or two kinda cool things I’d anticipated controlling, that’s fine.
I’ve attached my current notes for the Stickmen, which as you can see are incredibly sketchy. It’s typical of what I use going into play for this game, and then discover and develop so much more during play itself. Painting on eye-marks is a good example.
The only downside for this session is that extreme fatigue kicked in for me, at about the two-thirds mark, and you can see me run down and start losing my place or otherwise struggling over things to do. But I think we did it! Tons of back-story, arrived at legitimately, and another fierce fight, albeit nothing so heinous as what lies ahead.
Which they know just enough about, and are dreading.