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Science mice and smart specs

It's fun to wreck one's favorite sections of town - a reliable benefit of playing superhero or post-apocalyptic role-playing games. Special points to Ross for looking up things in someone else's town for this purpose.

This post continues the Gamma World game seen in Radioactive Wonderland and So easy to get turned around, driving through downtown. Our characters are well-flexed and motivated, full of ways to agree and disagree with one another, and our naive but winsome little grail is in sight.

A while ago, I mentioned that I liked the presence of satire or dark reflection, or at least a sense of shattering of some kind, that I found or felt in the earliest version of the game. Whether this version could support it, I didn't know, and even mentioning the topic seemed dangerous to me. Such a thing happens if it's real or not at all, and I'd rather see "not at all," e.g., let the game be nothing but a mutant-flavored killfest, than have anyone try to force it.

Well, "it's real." Look at our play concerning the broken model of the Earth, and you'll see what I mean, with no forcing, no preaching, no explaining.

Actual Play
Image icon mouse house 1.jpg


Ron Edwards's picture

Glow-worshipping handsy cultists on the ground floor, then the artistic philosophical arachnid-ish robot upstairs! Have the science mice's footprints led us to nowhere?

Here's the direct link into the playlist.

The dramatic leap toward the end of this session shall bear the weight of a discussion which we all really need to learn how to have: when we all try really hard to apply the rules correctly, but due to multiple minor factors, we don't quite manage it. During play it seemed right, but everyone checked their rules afteward when no longer high on adrenalin and fatigue ... and we didn't. The result is tolerably within what might have been possible in some circumstances, and we did mind the rules for actions within one's turn, but it definitely stepped on a number of constraints based on conditions.

I'll comment here a bit more about the details, but again, my goal here is to develop a method for public discussion for when this happens in play, rather than a wild round of patronizing "well, I would haves," legalistic whatabouts, and excuse-making slogans.

Ron Edwards's picture

We began with our thoughts on "did we mess up rules" during session 11, and moved into some crazy action. It turned out to be a short session but if we relied on a special effects budget, it would certainly have been blown sky-high.

Here's the link directly into the playlist.

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