My child, Tabitha, expressed an interest in gaming after having gone to the Phantasm convention in Peterborough, Ontario. She played in a Bushido game I ran, and in a Mouse Guard game run by anyone else. She was leafing through the Monster Burner supplement to Burning Wheel and saw the really cool images of the rodent species called the Roden. She asked “can I be a rat assassin” and I said yes.
This is the first GM-ing I have done in a long time. The Bushido experience was a while ago. I wasn’t even gaming before COVID hit. I kept falling into the same old habits and didn’t want to foist them on anyone anymore.
There will be a series of posts detailing how the 1-on-1 game with a relative novice goes. Tabitha began with color: a rat assassin, hairless and pink, wearing a cloak. (She’s a very private person and I will not post her drawings w.o. her permission.)
The setting was designed entirely to provide a rat assassin to do some subversion. Burning Wheel has “settings” where a character gathered experience and the territory needs to have locations for those generic settings. So there is a big city with underground tunnels — think Lankhmar and Waterdeep. There is a forest where a few of the more bucolic Roden have a little settlement and have made an uneasy peace with the Great Spiders and Great Wolves that share the forest. The city is under the authority of a Grand Duke who is impatient with the ancient privileges given to Freeport. So Men of the city and attached to the Duke are putting pressure on the Roden.
I want to follow the guidance in Burning Wheel about how to push on beliefs to get play happening.
Further posts to come. Wish us luck.
I have a Setting (the Duchy and Freeport). The opening situation is this: Ötlet is in a vulnerable place and at a loose end for what to do. He is uncertain about what to do next to get improve the lot of the Roden in Freeport. The NPCs that were part of the Relationships specified during character creation will all approach him with challenging opportunities.
Ötlet’s beliefs are:
- I will bring justice to any Roden harmed by the humans [large goal]
- No one will shake the resolve my years of exile have given me [personal enduring value]
- I must earn Sliver [a Roden missionary working to bring the Roden below Freeport back to the true worship of Acer, and away from the dangerous Society]
- Always spot somewhere to hide when entering a new locale
- Point out greatest threat to my buddy Mallet with silent & secret signals
- Never put a plan into action without having cast a horoscope first
Link to Setting Maps