This post has the links to sessions 1 & 2.
To recap, the players were myself as the GM, Sam (Roland – Human Fighter), Robbie (Sheeshoosh – Elven Fighter-Mage), and Jon (Bartle – Human Thief).
Thi is all part of our OS/R Lab play where we explore the games behind the label. This is why we explicitly played Blueholme as opposed to the original Holmes D&D.
Session 3. The party rested up and went down the stairs to the 3rd tier of the step pyramid they were in. In The Lost City, as you descend you encounter more dangerous and more rewarding content. This is literal as you gain XP (experience) from killing monsters, but mostly from getting treasure in terms of gp. They encountered, via a secret door, some more beetles and the group stepped back from that fight. The beetles did not have any need to feast on the fleshy mammalians, so no confrontation occurred. Continuing through the tier the group encountered a revolving hallway. They went straight ahead instead of going through one of the other hallways, I think with the idea that they would be coming back.
As it turns out they discovered a way down to the next (even more dangerous) tier. They moved down into a room with a trick coffin and some braziers. At this point the group could have turned back, but they moved on through the door. Investigating the hallway and they come to a door where the hallway comes to a t-junction. They open the door and discover a lot of skeletons. I cut the game at that point.
Session 4. We pick up here at the fight with the skeletons. They close the door and run back to the room where they came down to this level. The group uses oil and sets it on fire when the skeletons come to their door. It damages the skeletons and takes down a few. A wandering encounter shows up and the skeletons fight them, while the part lets them battle. Once the fire burns out they come and collect some loot. They go back to the room with the mummy (inert) and the skeletons to search for treasure.
Moving on they come to the end of a long hallway where there is another door. They go through and discover two white apes. The encounter does not move to combat immediately, and the party encourages one of the apes to leave with some food. The other stayed and combat began. During the encounter a giant (vampire) bat came into the battle and began attacking Bartle (I think). After the battle they looted the room and rested.
Session 5. This was our last session. They rested up and set out again, going through the same level and trying to find more treasure. Along the way the group encounters some giant rats and fights them off. Sheeshoosh gets to enlarge Roland, and this provided for more fun. They keep going and set off a big trap, which they avoided. Several rooms later the group gets I not a room with a large insect creature. They almost kill it! Roland and Bartle are paralyzed, but Sheeshoosh survives the first round. Robbie rolls an 11 but needed a 12. The creature has 8 attacks and one of them brings down the brave elf. It goes off to the corner to uh, prepare the elf body for later use. Roland awakens and kills the creature. Sam then takes all the stuff and hides just as another wandering encounter comes in. It is a gnoll and 2 hobgoblins. Roland breaks for it and runs, but the gnoll shoots him down. They take all the stuff and the gnoll leader leaves the paralyzed Bartle his mundane gear (no money) and the healing potion, wishing the human “Good luck”, before walking out.
And that is how it ends. Bartle does make it back to the Mages society. Bartle had encountered enough monsters to level. So perhaps we shall see Bartle (and new companions) another day?
We have a lot to talk about, but if folks want to watch and or ask questions that would be good too. I am still collecting my thoughts on last night and the whole experience. Overall, it was a positive experience.