Hi, this is a video of a recent session of S/Lay w/Me played by me and Sam. It includes a little chat from me beforehand about how we wound up getting this game together, some after-game reflections about what it was like, and plenty of rules talk and figuring-it-out during the game itself.
That last part warrants some attention, as in reviewing the game’s procedures (and this is especially clear in the revised text Ron posted on Patreon — last year, I think?), the parts of the game that involve using the dice and choosing the game outcomes should take place silently — leaving the Goes themselves as the sole verbalized content of the game. This suggests a level of sustained being-in-the-fiction that I haven’t really pursued as a value in my last several years of gaming, but I’m intrigued by it. We don’t do that here, obviously, but maybe next time.
A few technical notes:
The visual tool we’re using to keep track of game elements on-screen is Google Jamboard, basically just a virtual shared bulletin board that users can populate with sticky notes, text and images. For next time, I added a “Go” token to it that the players can pass back and forth, as advised in the Patreon text.
My intention was to go back and forth between the Jamboard and our cameras, but for some reason OBS wouldn’t recognize my Discord pop-out window as a capture source (frustratingly, I feel like I’ve solved this problem before, and forgotten the solution). Of the many workarounds that suggested themselves, I settled on just showing the Jamboard full-time during the game. I do add some on-screen comments here and there, so there is a reason to keep your eyes on the screen, or at least keep it in your peripheral vision, if you choose to do so.
Sam’s mic sounded fine while we were playing, so if it’s scratchy or cuts out here I think that’s a recording issue.