Our two dusters and draver arrive near and along the Great River during their travels. The questions of why they’re here and what they want, individually, have just become pointier.
This post continues from Desert duster fantasy with session 8 in the embedded video, which is also hooked into the entire YouTube playlist.
For immediate context, we’re playing Undiscovered, with a strong focus on its supplement Discovering Dusters. issues & concepts for heartbreakers, recent Patreon post
This session is a little talky and decision-y, with less or even no spectacular action. However, it might in retrospect be our most important plot-type proceedings so far, because we are not playing “a party” and what happens does not include “guess what the GM’s thinking” or “hey everyone, the adventure is over here so pretend to ‘choose’ it please.” So you’re seeing what that looks like. (Acknowledging, too, that I’m still broken-up about the failed recording for session 7, which featured a hallucinatory dream-revelation, a brutal fight with hyenas, ethical crisis, and enjoyable table-talk musings.)
The players and I have talked more about the game recently, not all recorded. I’ll summarize them in the comments soon, including the issue of balance raised by Helma, and the issue of GM-advice raised by me.
For a bit larger context, my interest in this game arises less from its system (which is interesting though) than from its connection to the modern discussion of role-playing and racism. You can find this addressed as an ongoing topic here, including several seminars and Patreon posts so far. I’ve chosen to proceed in a highly-focused fashion; for the most recent links summary, see the previous Dusters post linked above.
In this case, the big issue is appropriation, and as it happens, both as an in-fiction setting issue and as an acknowledged and proceeding topic for us as creative people.
Given our group composition, too, play also includes just a nod further to “grown-up” topics, including the characters’ varying states of undress, cultural and age aspects of sexuality, and genital anatomy, all in a facts-of-life way rather than as central-theme or source-of-conflict.
The incredible lead image featuring the player-characters was produced for us by Matteo Di Domenico.