Hi everybody, at Ron’s suggestion I recorded a video conversation with the players of my recent Champions Now game. This kicked off as a text discussion, with Manu asking me after the close of the game if I had any insights, and me saying this:
Hmm, insight I’m not sure about, but there are definitely ideas for techniques I want to try in future games. A lot of it we’ve talked about over the course of the game — the thing about cutting away to NPC actions, to give the players a bigger picture of the fiction, for example. I’ve also been thinking about being more forthcoming about information in general, as opposed to doling it out in tidbits — for example, while I don’t remember the details of all the detective rolls Lone Star made, there were probably opportunities for him to find out the full scope of Sargon’s plan earlier than he did. If that had been dealt with earlier, perhaps more content would have had a chance to develop. I think I have an ingrained habit, probably in emulation of 21st century genre TV with its mandatory season-long arcs, of trying to spread out information about the backstory so it lasts long enough to fill out — what? It’s not like there’s a network that’s insisting I turn in 21 episodes on the dot, right? So anyway, that’s what I’m on the lookout for in future games.
Alan and Jon followed up to reveal that they’d been thinking about similar issues, and the points they made in text are present in and developed in this video conversation.