Jon, Sean, and I are about a dozen sessions into Fifth Cycle, and we’re going to continue carrying on with the game. But we’re also reassessing some key aspects of the combat system, and I’ve proposed some changes to oil the wheels and to improve the game in terms of pacing, magic use, and mechanics. I’m importing some ideas from The Fantasy Trip, and if you’re interested in diving into specifics, I've pasted them below.
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Over at the OS/R Discord, we have been playing Lamentations of the Flame Princess through a few iterations. And if you look through any of the games at the protagonist characters, you'd be hard pressed to find anyone with any redeeming characteristics. Most have been brave in the face of monstrosity, but there are not characters you'd invite over for gaming night. At least not if you expected their behavior to be within social norms.
Having played Forge: Out of Chaos for over a year, Jon, Sean, and I decided to put the game temporarily on the shelf and take up another fantasy heartbreaker. I’m now running Robert Bartels’ Fifth Cycle, and we had our first session this week.