Adept Play
I recently ran a mini-campaign of Eis & Dampf, a German steampunk setting for FATE. I had offered the game as a break from two recent campaigns: a heavily railroaded bit of Call of Cthulhu by a friend and my dungeoncrawling game In the Realm of the Nibelungs. I had deliberately offered Fate as a…
I’m ecstatic to report that the text & layout for In the Realm of the Nibelungs are finished, though publishing may take awhile: I still want to write up my introductory adventure, polish two DM flowcharts and finish a booklet of optional rules. In any case, let me look back on some design challenges: Tackling…
My first playtest for Im Reich der Nibelungen has seen seven sessions so far (and three casualties plus a TPK — more on that in a minute –, so I am happy). Some of the game’s mechanics put time pressure on the players: (a) At the end of every session, the (titular) magical mists envelop…
I’m using simultaneous initiative (with an action declaration phase) and one-minute combat rounds for In the Realm of the Nibelungs, both a first for me and my group. Combat mostly runs via Swords & Wizardry Continual Light, a D&D ‘retroclone’, albeit with some changes (such as simultaneous initiative). One question which has come up is…
In the Realm of the Nibelungs has begun! My consultation with Ron can be found at Adept Play here. The game is set in 5th century Burgundy (as portrayed in the medieval German epic The Song of the Nibelungs) and uses a ‘homunculus of (old) D&D’ I crafted for this purpose. (I claim that it…