Usually I wait a week to post Monday Labs, partly to get enough time to edit properly, partly to keep at least something on a regular cycle at the site. But this time I couldn't help myself, it's been only two days and here you go.
The reason is nothing less than an impressive meeting of minds, specifically the degree of listening and response, regarding the two participants. It's boilerplate to say "it's a privilege to meet you," but in this case, I just could not ask for a better confirmation of the Monday Lab concept, especially from people who did not know one another previously. Anything that I was able to extract or summarize arose from the material and insights that they brought, and it was so easy to edit - basically just removing the odd pause or some stupid digression of mine - that I want to share it right away.
Our topic? Well, it's based on a clip from the Defiants game, using the alpha for Champions Now, which is included at the start. When do you "roll to know?" And to know what? With the consequences of what for success or failure? When is such a roll or other device (e.g. spending points) not used, whether in the moment or for that entire game?
As usual, the standard-fare responses - hardly worth the name "answers" - are dismissed, in favor of discovering what is really being asked.