The conclusion to our 39 Dark game, in two videos: Lane Novack, good guy or bad guy? I’m interested in your opinion.
Some things to talk about include:
- What’s going on when players bypass the imagined situation, announcing actions or making statements without any reference to location, characters’ presence, movements, or anything similar.
- Whether 39 Dark facilitates the Step On Up purpose.
- The point of the real-world political grounding, whether our game fulfilled that point, and why or why not.
- An opportunity to compare my “playing on purpose” with Vincent’s “object of the game.”
The big video below is #2, and here's the link to the third and final session.