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If you were following the development of Champions Now a while ago, you may remember the memorable game played at the Gauntlet which I adapted into the examples in the game text (Values and family, not necessarily family values).

Posted by: Ron Edwards
16 Jun 2021
34 comments

Apocalypse World coverHow do you deal with a player that doesn't pay much attention to her resources when playing?

Posted by: Joaquin
19 May 2021
3 comments

Zac has not retreated from his call that IIEE (intent, initiation, execution, effect) is the "beating heart of the activity," and Manu - the very soul who prompted this discussion at the Forge fifteen years ago - is still on task. Armed with these stalwarts, we embark upon another Monday Lab to investigate best practices.

Zac began it with this message:

Posted by: Ron Edwards
13 Dec 2019
22 comments

This post is about our experience with Blades in the Dark. The cool things, the problems we run with and the dialectics with the player's psychology.

Prelude

Posted by: Greg
15 Aug 2019
17 comments

I've been working up a Design curriculum for role-playing for a long while, so when Justin Nichols approached me for a game design discussion that leaned toward mentoring, I accepted without reservation.

Posted by: Ron Edwards
24 Nov 2018
6 comments

Here’s one of the two workshops I presented at Lucca. It was prompted by two short videos I posted here in the past few months: The role of the roll and Emergent plot techniques, which have led me to a generally larger argument.

Posted by: Ron Edwards
11 Nov 2018
3 comments

Usually I wait a week to post Monday Labs, partly to get enough time to edit properly, partly to keep at least something on a regular cycle at the site. But this time I couldn't help myself, it's been only two days and here you go.

Posted by: Ron Edwards
19 Sep 2018
7 comments

... Has This Been Goin' On? Alternative equally music-meming title: My Only Friend, the End. Or, wait, how about, Stop! In the Name of What?

This is about how long we play, in real time. It can refer to the length of a session, how many sessions relative to a given fictional situation, how long

Posted by: Ron Edwards
03 Sep 2018
5 comments

The question being, what is the anchoring procedure for playing Tales of Entropy? When it is so easy to go awash and awry when one's character twists into what you didn't anticipate, or when one is now cast as Narrator with no idea of where to go.

Something has to make sense, to begin, to change, and to end. And that is the Grains. Neither "my character" nor "the plot" will work.

Posted by: Ron Edwards
06 May 2018
0 comments

This discussion took place a while ago, at the end of February. I wasn't sure it had enough content to merit posting, but as it turned out, BPG found it to be a breakthrough. We've done an intense further session about that, which is tied into the Boiling Pitch seminar and you'll see it, or a text version, soon.

Posted by: Ron Edwards
17 Apr 2018
4 comments

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