Adept Play
System refers to any and all interactions which result in play, as a dynamic and changing form of fiction. These posts address its features at any scale or purpose of play.
It is crazy how common and how widely-developed craziness is, in role-playing. As much as world-building, as much as combat options, as much as magic systems, this is a definite feature of the hobby with its own schools and aims. It is clearly a primary path toward characterization, character development, player agency (through its managed…
1. What are the costs and effects of Life Support? 2. The Ranged advantage seems to be missing. +1/2? Allen
Earthsea was clearly on everyone’s mind in early role-playing. Due to rambling, I didn’t include some of the time we spent realizing how many systems and settings dipped into its terms and the organization of magic. It’s also – at first glance – genuinely perfect for fantasy role-playing, as attractive a package as any. You’ve…
The question being, what is the anchoring procedure for playing Tales of Entropy? When it is so easy to go awash and awry when one’s character twists into what you didn’t anticipate, or when one is now cast as Narrator with no idea of where to go. Something has to make sense, to begin, to…
Here’s a conversation with Ivan, following up on his comments (and video) in the Finding D&D series. I split the last bit off to join the SFTV RPG seminar too, so this was sort of an all-over-Adept-Play discussion. It’s divided roughly into some “how we met D&D” talk, thoughts on fantasy in role-playing and fantasy…
I’d really like to recover the nearly-unique power and fun of playing Primetime Adventures. This video is intended to help people join me. It’s about scenes and real-play as opposed to workshopped-play. I have a long history of discussing this issue, as I recognized it as a problem all the way back in 2005, and…
gets right up my nose for people to pick through this essay as if it were a finalized thesis