Claudio is working on Inquest, his notion of actually playing an invesigation and maybe, even investigating. A lot of people reading this have sweated over the fundamental contradiction: that the fictional “mystery” is no mystery at all to its author, and therefore how may role-players experience a mystery. So I’m hoping for some real discussion of his concept, especially the notion of time and its relation, not to whether the murder will out, but when in relation to what the investigators know.
You will, however, have to tolerate one or two flights into literary discussion, including something absolutely terrible which I say about Sherlock Holmes. I mean, really bad, cancel-worthy, at least from any decent detective/mystery community.
The first session was a bit tentative as he hadn’t played yet, but the second session followed some dedicated play with different groups and has plenty of material to work through. Those of you interested in resources and dice will find it worth watching. Also, one of my big concerns, especially for this topic, is whether play includes “off-script” activity, i.e., neither mandated nor prompted. Another is asymmetrical information and its consequences. You can see us work through some of those here, but I think we have some distance to go.
Finally: please appreciate the pleasure and enthusiasm which the “playful play” process brings. Nothing about designing a role-playing game needs to be so grim, wrenching, and portentous as so often displayed, or, I suspect, as so often performed.