I had a chance to try this game as a homework assignment for the Phenomena course taught by Ron during this period. If I’m sharing the game’s journal, first and foremost, it’s because I found a particular pleasure in the imagery that developed around this apocalypse, and a particular sense of fondness for the characters that went into its construction. There was a lot of sweetness and a bit of pain amidst the harsh body horror tones and pounding synthwave of Perturbator; it was unexpected, and I’m glad for that. There are, however, very interesting points, I think, in carefully analyzing the dynamics concerning the narration of the outcomes as presented by the tarot. I’ll throw out just two small points, already discussed in part with Ron:
-There’s an interesting property of the game that I noticed: sometimes I simply felt like cutting it short. And sometimes, instead, I felt like explaining, illustrating thoughts, writing more. But there is no correlation between this and the importance of the events at play. There are no particular expectations of what I have to write; it’s very liberating. These gave rise to moments that, even if they did not always occur, constituted unexpected and welcome elements – such as ACID’s memory of his Korean ex-girlfriend.
– I found it interesting how certain outcomes can be partially altered by the description of events: choosing whether Hemlock, temporarily knocked out of the game mechanics by the failed exploration, had been injured or gone into shock is a good example. More subtly, I believe that the description of a given event constructs a next set of logically connected decisions: in this case I would argue that the exercise of narration also impacts the definition of the next situation.