Kickers aren't confined merely to their initiating events. They're what those events become, measured in human costs. Alain found his bid for tenure challenged by his mentor's bitterness. Maxine's band landed a sweet record contract. Michael's criminal enterprises brought danger to his family for the first time. Nothing anyone armed with demonic forces couldn't handle ... except that this time, for each one, it was to be the turning point he or she never saw coming.
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I've stitched together two consulting sessions with Petteri Hannila, the author of Tales of Entropy. The first part is audio only, but please view rather than listen, because I've filled it all with visual content. I'm beginning to make these sessions work both privately and publicly.
This phase of our "Sorcerer Musik" game definitely needs its own body of comment. The first batch showed us finding our feet with the on-line venue; the second one showed our re-orientation toward that venue and a little reflection on play so far; and this one is ... well, it's when Sorcerer delivers.
Just some Sorcerer actual play, right? But pay attention to how a story came to be without a story in place. I'd like you to identify any rules of the game that interest you, regarding how they did or didn't play into what happened.
This game is pure gut-punch Sorcerer, but there's a little history underlying it.
Judd Karlman & Rich Rogers play a session of the classic game Sorcerer by Ron Edwards.
I used to have a “mini-supplement” program for people who wanted to publish settings and applications of the Sorcerer rules. It yielded some good and influential work. However, over the years, I decided I had imposed too many editorial-style rules upon interested authors, such as demanding review authority over the material, demanding a particular format, and similar. Also over the years, I decided that various people’s violation of these impositions (hi Jared!) was fully justified.