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Kickers aren't confined merely to their initiating events. They're what those events become, measured in human costs. Alain found his bid for tenure challenged by his mentor's bitterness. Maxine's band landed a sweet record contract. Michael's criminal enterprises brought danger to his family for the first time. Nothing anyone armed with demonic forces couldn't handle ... except that this time, for each one, it was to be the turning point he or she never saw coming.

Posted by: Ron Edwards
24 Feb 2018
Games: Sorcerer
4 comments

I've stitched together two consulting sessions with Petteri Hannila, the author of Tales of Entropy. The first part is audio only, but please view rather than listen, because I've filled it all with visual content. I'm beginning to make these sessions work both privately and publicly.

Posted by: Ron Edwards
15 Feb 2018
4 comments

This phase of our "Sorcerer Musik" game definitely needs its own body of comment. The first batch showed us finding our feet with the on-line venue; the second one showed our re-orientation toward that venue and a little reflection on play so far; and this one is ... well, it's when Sorcerer delivers.

Posted by: Ron Edwards
11 Feb 2018
Games: Sorcerer
24 comments

Here's a techniques discussion of the Sorcerer character diagrams, which is a spiky topic in the case of this game. I didn't realize the physical separation among us would be this significant, and I'm worried enough to reflect here. First, a detailed look at how the damn things work:

Posted by: Ron Edwards
29 Jan 2018
Games: Sorcerer
5 comments

Just some Sorcerer actual play, right? But pay attention to how a story came to be without a story in place. I'd like you to identify any rules of the game that interest you, regarding how they did or didn't play into what happened.

Posted by: Ron Edwards
24 Jan 2018
Games: Sorcerer
6 comments

This game is pure gut-punch Sorcerer, but there's a little history underlying it.

Posted by: Ron Edwards
21 Jan 2018
Games: Sorcerer
10 comments

Judd Karlman & Rich Rogers play a session of the classic game Sorcerer by Ron Edwards.

Posted by: Ron Edwards
26 Oct 2017
Games: Sorcerer
0 comments

The dice
Check this little app out (thanks to Brian Leybourne), and this analysis (thanks to Tom Vogt).

Posted by: Ron Edwards
13 Oct 2017
Games: Sorcerer
0 comments

I used to have a “mini-supplement” program for people who wanted to publish settings and applications of the Sorcerer rules. It yielded some good and influential work. However, over the years, I decided I had imposed too many editorial-style rules upon interested authors, such as demanding review authority over the material, demanding a particular format, and similar. Also over the years, I decided that various people’s violation of these impositions (hi Jared!) was fully justified.

Posted by: Ron Edwards
13 Oct 2017
Games: Sorcerer
0 comments

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