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It may not appear in every Sorcerer game, but if you have to bet on what's in one, you won't go too far wrong with tattoos. In this case, due to the emergent Nordic Noir in our pets + ancient ruins opening statements, it's tattooed dead people. And apparently, tattooed dead people getting up and walking out of morgues.

Posted by: Ron Edwards
17 Oct 2018
Games: Sorcerer
2 comments

First session of Sorcerer! Allowing for a little more time to finalize the characters and one of the demons. As discussed in the previous post, the starting statements are Demons are pets and Ancient ruined cities, and our first meeting resulted in a strong Nordic Noir vibe as well. Pedro is playing Ingmar, a Swedish police detective, and Aybars is playing Ahmet, a Turkish police captain.

Posted by: Ron Edwards
10 Oct 2018
Games: Sorcerer
3 comments

"Demon pets," I told them, and "Ancient cities." After this meeting, we're starting up with one sorcerer maximizing the first and the other maximizing the second, and with a fine mix of the components in this post's title.

This is Sorcerer, with me, Pedro, and Aybars. There is an almost physical impression of commitment among us.

Posted by: Ron Edwards
25 Sep 2018
4 comments

The Games and Education podcast series by Keenan Kibrick is no small thing! I am very happy to be invited for a conversation there, and even more so about morality, explicit content, real-world emotions, and boundaries. That's what my 2003 publication Sex & Sorcery was all about.

Posted by: Ron Edwards
07 Sep 2018
8 comments

A conversation with Jonathan Tweet!

Posted by: Ron Edwards
03 Sep 2018
1 comment

... Has This Been Goin' On? Alternative equally music-meming title: My Only Friend, the End. Or, wait, how about, Stop! In the Name of What?

This is about how long we play, in real time. It can refer to the length of a session, how many sessions relative to a given fictional situation, how long

Posted by: Ron Edwards
03 Sep 2018
5 comments

The comparison has been around for a long time; I first encountered it in an early edition of RuneQuest. It may even have entered that status of "everyone knows that," but I haven't run into much reflection on its content.

Posted by: Ron Edwards
25 Aug 2018
13 comments

Intent, Initiation, Execution, Effect - fictional things, probably the single most direct fictional content to be interfaced with real-people speaking and using rules, in the hobby. In a recent dialogue with Zac Porcu, he called it "the beating heart of role-playing."

Posted by: Ron Edwards
09 Jul 2018
8 comments

It is crazy how common and how widely-developed craziness is, in role-playing. As much as world-building, as much as combat options, as much as magic systems, this is a definite feature of the hobby with its own schools and aims. It is clearly a primary path toward characterization, character development, player agency (through its managed lack in many cases), and emergent plot.

Posted by: Ron Edwards
11 Jun 2018
0 comments

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