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Sometimes people email me with questions. Since I don't know them, and don't know the (sometimes) complicated process that led to them deciding to ask, I have to ask dense-seeming questions back in order to know what they're talking about before I can answer anything, or know if I can answer at all.

Posted by: Ron Edwards
23 Oct 2019
8 comments

This was a remarkable opportunity and experience. Adding my old-book RuneQuest game session to the Gothcon schedule caught some attention, as the Swedish version of the new edition has been organized, and its publisher and authors asked if we could add a panel for some conversation.

Posted by: Ron Edwards
22 May 2019
0 comments

There's a little story behind this one, in that I'd prepared for a session of that weird RuneQuest setting I keep working on at Gothcon. The planners noted some interest had arisen, including the Glorantha Etcetera panel, and suggested I do another session later that day (Saturday). I said yes, and then discovered that meant a 10 PM session.

Posted by: Ron Edwards
18 May 2019
Games: RuneQuest
0 comments

My goal at Gothcon was to be, basically, not weird. I didn’t want to show up as representative of some sector of hobby identity, but as fellow role-player. I’ve been playing a lot of Sorcerer lately and felt like resting it a bit. I knew that the founding Swedish RPG was originally a RuneQuest hack (in the sense of “with love” or naivete, not cynical rip-off), and I felt like getting my mind off superheroes for a little while.

Posted by: Ron Edwards
04 May 2019
Games: RuneQuest
2 comments

I’m not making any claims about the logic or organization by this point in our talks, rather, I’m hoping Justin isn’t thinking that I’m totally making it up as I go. It's certainly been helpful to me to recognize what pieces I need to pull into their own how we play discussion so they can be treated as understood for a how we design presentation.

Posted by: Ron Edwards
16 Dec 2018
3 comments

I cannot as yet summarize or eulogize or otherwise "state" my response to Greg's death. It wasn't that much of a surprise, yet was as hard as they all have been. He was a grandmaster of this activity we do, and he was my friend.

This five-video discussion is more of a celebration of encountering his work, with a little bit of reminiscence occasionally. I don't have much to add except for these:

Posted by: Ron Edwards
26 Nov 2018
7 comments

... Has This Been Goin' On? Alternative equally music-meming title: My Only Friend, the End. Or, wait, how about, Stop! In the Name of What?

This is about how long we play, in real time. It can refer to the length of a session, how many sessions relative to a given fictional situation, how long

Posted by: Ron Edwards
03 Sep 2018
5 comments

The comparison has been around for a long time; I first encountered it in an early edition of RuneQuest. It may even have entered that status of "everyone knows that," but I haven't run into much reflection on its content.

Posted by: Ron Edwards
25 Aug 2018
13 comments

Intent, Initiation, Execution, Effect - fictional things, probably the single most direct fictional content to be interfaced with real-people speaking and using rules, in the hobby. In a recent dialogue with Zac Porcu, he called it "the beating heart of role-playing."

Posted by: Ron Edwards
09 Jul 2018
8 comments

Earthsea was clearly on everyone's mind in early role-playing. Due to rambling, I didn't include some of the time we spent realizing how many systems and settings dipped into its terms and the organization of magic.

Posted by: Ron Edwards
28 May 2018
20 comments

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