Sometimes people email me with questions. Since I don't know them, and don't know the (sometimes) complicated process that led to them deciding to ask, I have to ask dense-seeming questions back in order to know what they're talking about before I can answer anything, or know if I can answer at all.
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There's a little story behind this one, in that I'd prepared for a session of that weird RuneQuest setting I keep working on at Gothcon. The planners noted some interest had arisen, including the Glorantha Etcetera panel, and suggested I do another session later that day (Saturday). I said yes, and then discovered that meant a 10 PM session.
My goal at Gothcon was to be, basically, not weird. I didn’t want to show up as representative of some sector of hobby identity, but as fellow role-player. I’ve been playing a lot of Sorcerer lately and felt like resting it a bit. I knew that the founding Swedish RPG was originally a RuneQuest hack (in the sense of “with love” or naivete, not cynical rip-off), and I felt like getting my mind off superheroes for a little while.
I’m not making any claims about the logic or organization by this point in our talks, rather, I’m hoping Justin isn’t thinking that I’m totally making it up as I go. It's certainly been helpful to me to recognize what pieces I need to pull into their own how we play discussion so they can be treated as understood for a how we design presentation.
I cannot as yet summarize or eulogize or otherwise "state" my response to Greg's death. It wasn't that much of a surprise, yet was as hard as they all have been. He was a grandmaster of this activity we do, and he was my friend.
This five-video discussion is more of a celebration of encountering his work, with a little bit of reminiscence occasionally. I don't have much to add except for these:
... Has This Been Goin' On? Alternative equally music-meming title: My Only Friend, the End. Or, wait, how about, Stop! In the Name of What?
This is about how long we play, in real time. It can refer to the length of a session, how many sessions relative to a given fictional situation, how long
Intent, Initiation, Execution, Effect - fictional things, probably the single most direct fictional content to be interfaced with real-people speaking and using rules, in the hobby. In a recent dialogue with Zac Porcu, he called it "the beating heart of role-playing."
Earthsea was clearly on everyone's mind in early role-playing. Due to rambling, I didn't include some of the time we spent realizing how many systems and settings dipped into its terms and the organization of magic.