We have a playgroup that are long time Champs/Hero players. Myself, Storn, Eric, Rick and Joe. (Their personalities and play styles are important to these play-test notes.) I've been playing since '81 first edition, and Storn Cook (who you might know from art he has done for the game) and I have been playing together since '92-ish. The others have joined over the years, with Joe, only having known him for 15 years, being the newbie.
- Important to realize that we have long history and strong opinions about Champions Hero, and have modified Hero in some significant ways in or normal games (no Speed Chart, no END tracking, Luck Chit system, etc.) This is important because it shaped the views of the players as they read the beta document.
- I specifically said we were playtesting "as written" and would not be changing the rules. Interpretation of vague statements were to be taken in the most liberal (player perspective) way possible, even if that seemed broken. (Like "Strike" advantage.)
- We were specifically sticking to the 2 sentences world building... which immediately caused all kinds of interest... see below.
- I specifically said that as GM, I was stepping way back and not dictating expectations to the players beyond 2 sentences. This did not really go over well, see below...
Session 0 - character creation, players ask questions, group ideas
tl;dr - two sentences are cool, but not enough for my players...