After an abortive attempt or two that went off the rails due to trying to build a 4/5e character, I think I got my eyeballs recallibrated enough to make a credible first cut at a CN character as it was intended. I'm posting it here to get feedback, especially on remaining 4e/5e assumptions that may be leading me off the rails. This isn't precisely actual play yet, but it's intended as a pregen for an experimental "hello, Champions Now" game and, perhaps someday, a convention game.
I didn't write Disads...Complications...uh, Situations because that will need the least callibration, and because I may leave those to be filled in by the player. Right now I just want to be sure I'm setting power levels reasonably and generally using CN as CN and not as the BBB lite.
This is also a mental exercise in pervasive concept-theft from existing characters, just like the book encourages. :-D
Nike (Nike Pteron, I suppose)
Thumbnail concept: Nike Smash!
What if Thor and the Winged Victory of Samothrace had a baby who changed forms like Shazam! and used a divine, magical weapon like Mjolnir to smash stuff like Hawkgirl in the Justice League cartoon? A lot of stuff that needs smashin' would get smashed, that's what. No one would guess that with a grasp of her necklace and a word to Athena, mild-mannered Victoria Blake changes into a living statue of a goddess (well, demi- at the moment) of smite.
Appearance: as Victoria, very ordinary. As Nike, *exactly* like the Winged Victory of Samothrace looked when new (i.e. not missing a wing, head, arms, etc.) right down to the (perhaps painted?) marble skin. Except, you know, flying and smiting stuff, the actual Winged Victory statue in the Louvre probably didn't actually do that. Though come to think of it, it would be awesome if it did (excuse me, I need to make notes for an entirely different convention one-off now).
As Nike, whenever she wants (no limitation) she normally wields the great adamantine chain that she and her siblings bound Promethus with at Zeus' command (Heracles freed him, so nobody else was using it). It morphs somewhat within limits to suit her purpose: the length is variable, and as a weapon or tool it tends to have a heavy spiked ball or grapple on one or the other end. By exerting herself she can temporarily grow to heroic stature (1 lvl Growth) for extra brawn and commanding presence, very much like Athena's blessing of Odysessus during the contest with the suitors except considerably prettier. When she isn't Nike, Victoria always seems to wear the this odd silver-gray necklace with a spiky ball pendant....
Special rule: Aeschylus' "Promethus Bound" is the authority for all matters of pertaining to this myth. Hesiod didn't get everything right.
Str: 4d6 10
Pre: 4d6 10
Def: 15/5r 5+20 | "The Waters of Styx": tough because her mother, Styx, dipped Nike in the
Body: 14 40 | river..wait for it..Styx as a baby so she'd have a bit of Achilles' invulnerability
Spd: 3 20
Int: 10 0
Ego: 12 20
20 "Winged Victory is Winged": 10" flight
35 "Promethus' chain": 4d6 str and +3" stretching, based on attacking, entangling, grappling
and whatever with the chain
10 "Athena's favor": 1 lvl Growth to Heroic Stature (TM)
15 "Will to Victory": 3d6 luck, -1/2 only in combat or other conflict situations (all or nothing,
but bought at -1/2 rather than -1 because it isn't so very limiting)
10 "How do you say 'Shazam' in Classical Greek?": instant change into the Winged Victory of
I wrote her up to have a decently commanding presence attack, as befits a goddess. A player who wants to play her more low-key could drop that and the concept would work just fine. I also put some points in ego to go with her Will to Win power, but that could also be changed without altering the core concept.
Along with her appearance and flight, the chain is her signature motif and begs to become a multipower (erg...multiform...aagh, that means something else...) as she learns her powers and gains a wide variety of smiting options. We can do a lot more than that with it:
Maybe she develops more control and buys an entangle slot for throwing, at the price of not being able to use it until she drops it (the pool has to remain allocated until she drops the entangle and calls it to return like Thor's hammer). Since I can't get points for OIHID in CN anyway, I think it would be neat if Victoria can use her necklace like a miniature version when in normal ID. It can't really smite stuff, but probably could choke an assailant like nobody's business.
To develop further control, she can buy a Telekinesis slot so her chain (big as Nike, small as Victoria) can manipulate things, choke those who need choking, etc. quasi-independently. Again, the multipower naturally makes her unable to smite with it while it's off doing telekinesis things, though she's not helpless without it (and it returns in the wink of an eye when she calls it). At this point, it's starting to gain some of the powers of Merlin's living garrote in the Second Chronicles of Amber, and could be developed further in that direction (Force Wall at least).
I didn't start with the multipower because it's a nice upward growth path, but it might be better to start with it at a lower power level and grow her damage with time. That way even as a starting character she has the non-combat possibilities available.