Here's a blessed event insofar as I can finally talk about role-playing content and procedures that are ordinarily kicked down the road. For me, Adept Play is a rousing success insofar as ideas can be introduced and resolved enough so that "next ideas" can actually be addressed, and I don't have to spray down the entry point with fire-extinguisher foam or, for that matter, disinfectant.
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Posted by: Ron Edwards
07 Jan 2021
Games: Marvel Super Heroes, Legendary Lives, In Nomine Satanis, Champions, Kult, Rolemaster, Melee, Against the Darkmaster, Undiscovered, Forge: Out of Chaos, GURPS, DC Heroes, Godsend Agenda, RuneQuest, Burning Wheel, Zero, The Mountain Witch, Star Trek Adventures
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Justin Nichol and I continue our discussion, or training, regarding game design. This session (in 5 videos) delves into the way we talk / the way we roll. The topic shifts quite logically from whether & when describing things colorfully works, to gaudy and painful consequences of moment-by-moment decision-making.
Posted by: Ron Edwards
09 Dec 2018
Games: Wushu, Tunnels & Trolls, Dogs in the Vineyard, Primetime Adventures, Cyberpunk, Trollbabe, Venus 2041, Sorcerer, Champions, Kinfolk
15 comments