Managed to get Circle of Hands to the table last night - I'm running it for my wife (age redacted ;) ) and two of our sons (18 and 16) and they’re having a blast. Happy times!
Got a couple of queries after prep and first Venture that I'm hoping Ron will sort out for me.
First one is a minor detail that's possibly half- / mis-remembered from playtesting conversations.
Although Demon 2 and 3 are instant spells, Demon 1 is definitely the exception as a ritual, right?
Makes sense, both in setting terms and tactically, but my brain keeps saying they were all instant spells at some point so I need to check for peace of mind.
In more crunchy areas, a couple of things came up for me in combat that for some reason I’ve never encountered before.
- If a character takes damage (from a spell, for instance) but it’s *outside* a clash, do they remain where they are in the action order?
Case in point being someone trapped by Vine, who is then targeted by Suck.
Classic white-black combo and a bad day for them but it raised the issue.
They can’t avoid being touched or do much of anything else because they’re bound up, so it doesn't seem like a Clash exactly and their own intended action is to try to escape with a Bv12 ... so having survived the Suck, do they retain their go? In a Clash they’d get pulled to the back of the order but it’s not a Clash so they ... wouldn’t ...?
I suppose this would include the case of simply being targeted at range by an arrow too.
- Second bit regards unnamed characters in the mix with named ones.
The book tells us that they’re “always there at 3:00”, kind of just constantly in the damn way I suppose. They’re engaged with in the usual Qv12 method. All fine.
But my question is how does that actually interact with clashes and order of goes and other actions?
So a PC wants to do something more pressing than dealing with the unnamed dudes - attack a named character, cast a spell, whatever it is - but the unnamed people ‘pop up’ at 3:00. If it was a normal Clash with a named character, no problem - go full defence and hope to muscle through unhurt. But with unnamed folks, is that sort of thing even an option or is the PC blocked from acting in any other way until the threat from the unnamed characters is dealt with? Would certainly favour the whole 'wizard with a human shield of minions' schtick.
Or is it something else..?
As you say in the text, the tidiest answer is probably to ascend them, but the flavour of having those unnamed guys involved made a lot of sense at the time.
In the end, the players just magic-ed the snot out of them so the question went away, but what am I missing process-wise? Am I making things unnecessarily complicated for myself here?
Thanks for any clarity you can give! :)