We four R's continue our trek into the twisted fates of Cristabelle, Shining Star, and Grrrl. They've bathed, which is a relief, and I am beginning to take seriously the idea that Shining Star is going to clean up considerably session by session, maybe even get that damn curse lifted if I can recover the Silver Bough. But meanwhile, we're wrapped up in the highly disturbing and fraught reunion of Grrrl with her mother, whom she barely remembers, idolizes, and due to a stunning array of perfectly-result-timed rolls, completely misunderstands to the point of a schizophrenic break.
This system is as remarkable as I'd hoped for long-term play. It has a great array of ways to resolve any of the following:
- Things the GM says "you must roll and which will affect what you do"
- Things the GM says "you must roll and then you decide what to do about the outcome"
- Things the player says "I shall now roll, and you the GM will cough up the required results and like it"
- Things the player says "I shall now roll, and you the GM decide what to do about the outcome"
With these firing all 'round, the outcome of a given situation is incredibly logical and incredibly unpredictable. Given that each character is loaded with soap opera and religious content, as well as having explicit "what I value" and similar statements to go by, the events of play cannot help but explode into misunderstandings, coincidences, sudden confirmations, and emergent dangers. And that's not even to mention the crazy-open magic system.
So why does the prose of the book and especially any adventure-type material published for the game shy away from any such effect so badly? I mean, aversively so? Truly a mystery. This is a system everyone should know, for this feature specifically, and yet somehow its own authors ... didn't.
Some reflections on this session include that Shining Star got way too much spotlight, especially considering her time-stealing encounter with the Beyonie in the first session. Believe it or not, I wasn't pushing for it and had even decided to dial back to zero, right before Ross said Sun Fox showed up. Next session, she will be total backup-singer, I swear it.
Another is how much of the system concerns acquiring information: there are many, many ways for players to get some questions answered truthfully by the GM, to the point that it's actually more fun for the default to be that he or she is holding out on them. Meaning, they should have to use those abilities (as with Cristabelle's Interrogate) or capitalize on what a creature/encounter may be able to do (as with me and the Beyonie) in order not to be screwed over by incomplete understanding or deceptive NPCs.
OK, about the videos: the embed below goes straight to the playlist for this session only, but the videos also belong to the larger playlist with prep and the first session among other things.