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Part of hobby mythology concerns role-playing's origins as bringing tighter focus into table-top wargaming, such that within this or that battalion, or aboard this or that vehicle, the group can look closer and see Sergeant Bob or whoever running around, being a character, having opinions, and doing things.

Posted by: Ron Edwards
24 Nov 2020
9 comments

Prompted by our discussions in the comments across posts here, Lorenzo Colucci brought the relevant mechanics of his game in design, Crescent (working title), for some high-focus work with me.

Posted by: Ron Edwards
24 Nov 2019
11 comments

Here’s one of the two workshops I presented at Lucca. It was prompted by two short videos I posted here in the past few months: The role of the roll and Emergent plot techniques, which have led me to a generally larger argument.

Posted by: Ron Edwards
11 Nov 2018
3 comments