I’ve been avoiding writing up the AP report on the last two sessions of our Runequest: Roleplaying in Glorantha duet.
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After a long-ish hiatus from the Runequest: Roleplaying in Glorantha duet, we jumped right to it when we started session 12 last weekend. And goddamn did we jump into the deep end. I’m going to relate the fictional events of play, then reflect on some questions of prep that the session raised.
Whew! Another 3 sessions of the Runequest, Roleplaying in Glorantha duet under our belts. Though we’ve had some delays between sessions, we’ve internalized enough of the systems and setting that we’re able to get right to it when we start playing. In that spirit, I’m going to dive into this report. Some seriously consequential events occurred in session 12, and I am quite excited to relate them later this week.
This afternoon my duet buddy and I will be playing another session of Runequest: Roleplaying in Glorantha, and before we do I wanted to update my actual play record with two of the three sessions we’ve played since I posted last.
Session 8: The Ambush
My duet buddy and I have played another two sessions of Runequest: Roleplaying in Glorantha. We agree that last session constituted a huge step forward in our game.
Our third proper session was yesterday, and my and my duet buddy's Runequest: Roleplaying in Glorantha game is starting to heat up.
Backdrop and Situation
This week, I finished up a four-session arc of duets using Spire: The City Must Fall by Grant Howitt and Chris Taylor. This is my third time running Spire, and there is a lot about the game I love. The writing is top-notch, the setting is rich with conflicts and status quos that just beg for player meddling. On the larger scale of the episodes and overall "season," the system delivers.