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Given a pause in the Spelens Hus game in Mörk Borg this week, I met with Helma and Henna to play a session of Lacuna.
For a week's lull in our Väsen game due to many people's schedules, I decided to bring in a solid and conceptually perhaps challenging game to generate some conversation and comparisons, both with our current game (which we resume tonight) and with the previously-played game, Dialect.
In English-phonetics, that's "skreck ee gamlah svair-ee-eh." The Spelens Hus group is playing Väsen, which is a great title. It doesn't mean horror or monsters, but the entity, essential being, or the term I used in Sorcerer & Sword for the exact concept, imminent. Viewers will notice that Max is taking time off (work stuff), and we have included new players Henna and Peter, the latter taking on the GMing for the game.
The Spelens Hus is nearly finished with our do-it-all game of Dialect, having completed the Third Age and soon to play the Epilogues. We've already finished at least one session with some debriefing and opinions about the game, all of which I've saved for a closing video by request, and it's likely that the final session will include some more of that.
Ein kurzes Vorwort: Dies ist ein Spiel über und mit Sprache, weswegen ich mich freuen würde wenn alle sich ermutigt fühlen Kommentare in ihrer Muttersprache zu verfassen (eine englische Zusammenfassung ist kein Muss, aber sicher hilfreich für andere)
Dialect is a game that explores how an isolated group develops their own language and how both the group and the language then fade away either by assimilation or extinction.
We have completed play for our Khaotic game! Including sessions 9 and 10, continuing from the material presented at What could go wrong? and Psychic social science fiction hits the "drama" button.
We continue with Khaotic, in our Spelens Hus group! With special attention to the remarkable internalization each player has undergone regarding their characters, as I've received plenty of contributions from all of them regarding backstories, plans, details, and relationships.
It's 2030, as conceived in 1994, and things like this thing are attacking Earth out of nowhere. No fear: the International Society of Enlightened Scientists has swung into action, using secret weird tech from the 1940s under no quality-control supervision at all! You play their agents on missions via the TransEgo Device as well as coping with myriad hassles back at home and HQ.