I just held session-1 of a Sorcerer game with a small group of old friends. They're all new to Sorcerer and have only played a handful of other indie games. This was the character generation session, and it went so very well! We're all really excited for the game to come.
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Yes, the title is clickbait. It's merely a pun on the game we're talking about ... or does this topic turn out to address the loaded role-playing hobby term after all? You decide.
This is the single most brutal post I have presented or perhaps ever will present at Adept Play. So I’ll start with all the good things.
There's a guideline I used for a sorceror one-sheet that's been pretty helpful, and if I'm going down the list it suggests I get feedback; and I'd like to get feedback from the noosphere before bringing it back to my group, so uh, here's some stuff about this game, I guess.
This is a bit of game design and a bit of an example for people interested in the "situations" topic I've been discussing lately. I asked patrons to make Whimsical Ways characters so I could try my hand at the instructions and notions I have for setting up situations for play, especially for the first session. The three contributors worked independently to make their characters, with no knowledge of one another or discussion.
Jared, Helma, Tazio, and I began making our characters after we "volunteered" Ross to be GM by stepping back simultaneously more quickly than he did. Then we met to finish them, e.g., mutating them by drawing cards, and to clarify any questions.
Sean Hillman and I discuss some confusing things about situations in play, specifically, what does preparation have to do with them. Seems easy, right? You prep it, then the group plays it - hey, the real (digital, video) games do it all the time, so we should just do that, right?
On 5/22/2019 our COH group got to play our third venture. As indicated in Anthony's original post about the game, our group is doing things a bit “wonky” & rotating GMs, with each of us running it twice & then passing the baton. The pool of circle knights, our version of the crescent lands, & the timeline remain the same.
It was a surprise to see The Questing Beast there at IndieCON, in Italian, as well as that anyone would hold it up and say, "Let's play this" when we were surrounded by so many other acclaimed or recent titles, and that the anyone happened not to be me. Here's my take on the session that we played.