I think we have created a solid mini-curriculum about some critical features of play. The first part is Movement and maps, the second is Horses on squares, and here's my next part. I definitely include the comments to the prior posts as part of it.
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James Bond RPG (1983) -- Hero Points and IIEE
(Continued from "James Bond 007: Hero Points in play" http://adeptplay.com/actual-play/james-bond-007-hero-points-play )
Zac has not retreated from his call that IIEE (intent, initiation, execution, effect) is the "beating heart of the activity," and Manu - the very soul who prompted this discussion at the Forge fifteen years ago - is still on task. Armed with these stalwarts, we embark upon another Monday Lab to investigate best practices.
Zac began it with this message:
Intent, Initiation, Execution, Effect - fictional things, probably the single most direct fictional content to be interfaced with real-people speaking and using rules, in the hobby. In a recent dialogue with Zac Porcu, he called it "the beating heart of role-playing."