Here a game of Sorcerer I am playing with Rod Anderson and Jon Hastings. I'm GMing and following the instructions in the Sorcerer and Sword supplement to create a Howardesque fantasy setting. Attached are PDFs of the setting document I used to launch the game, along with the PDFs of their chracters, including context wheels. I'll talk more about the game later in the comments and also post links to our subsequent sessions as we complete them.
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The stars aligned and I found myself with willing participants to play Ribbon Drive, by Avery Alder.
The super-powered young (and not-so-young) godlings are now in action.
Ola Jansson has been working on his Compact Stories for a while, with plenty of playtesting and revision along the way. But it's hit that point I've identified as critical, when the design questions and the presentation questions are bleeding into one another. With any luck I can put some of the work of the past couple of years at this site to good use.
When Champions was first published, most people involved in role-playing accepted, or even expected, to put in extensive effort before play. Today, plug-and-play is widely recognized as a virtue, whether justified by playing in convention situations or by citing friends who reasonably do not commit to complex nonsense before doing the thing they want to do.
"Everyone knows" what a relationship map is, but they're definitely not all the same thing, especially with these variables exposed:
The topic is group preparation, when you spend some time together creating and customizing the setting and situation. Whether it's a pitch, a series of rules steps,a suggestion-and-approval process, or anything like that - we hit it from a lot of angles and a lot of examples.
Joining me are Ray, Herman, Ángel, Santiago, and Moreno, for what appears to be my first real success at production for a group activity. At last, no tiny head.