There's a little story behind this one, in that I'd prepared for a session of that weird RuneQuest setting I keep working on at Gothcon. The planners noted some interest had arisen, including the Glorantha Etcetera panel, and suggested I do another session later that day (Saturday). I said yes, and then discovered that meant a 10 PM session.
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Whew! Convention pile-up has me sucking wind on getting posts finished. This one’s about playing Svart av Kval, Vit av Lust, by Simon Pettersson. He’s a one-man Forge here in Sweden, and now that I think of it, reminds me of my good pal Jared Sorensen. When I visited Indierummet at Gothcon, I noticed several games with his name on it and was told that he was the right person to “introduce” me to games of this sort.
It's ridiculous how many games I cart around with me, matched only by how obscure or short-lived or forgotten many of them are. I feel like flashing a little sign or card that says "Yes, you never heard of it," just to get past the litany of announcements to that effect when I produce one of them.
Plenty of impromptu things happened at Gothcon. One was an off-the-cuff interview with Peter Malmberg, one-half the team of Rollspelsfika.
The first couple of sentences are in Swedish, or my attempt thereat, but afterwards it's in English.
My goal at Gothcon was to be, basically, not weird. I didn’t want to show up as representative of some sector of hobby identity, but as fellow role-player. I’ve been playing a lot of Sorcerer lately and felt like resting it a bit. I knew that the founding Swedish RPG was originally a RuneQuest hack (in the sense of “with love” or naivete, not cynical rip-off), and I felt like getting my mind off superheroes for a little while.