I had no idea what kind of character I wanted to make for a solo Ironsworn game, so I left as much of it as I could up to the oracles. The result was Myrick of Lostwater, a guy who was both relaxed and hostile somehow.
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About when I think it's time to retire the old email for good, as it mostly delivers spam whose algorithm is clearly confused, someone uses it for the only reason anyone should. Ransom contacted me to ask some questions about Sorcerer which led to this conversation. They were pretty deep questions, including positions regarding the occult and general thematic or intentional issues.
So, we had ended last session of our Shadow of Yesterday campaign on a cliffhanger: the villain, tied and captured, spells a Zu sentence (a powerful form of magic), but when we played next time and I detailed the scene (the Zu sentence itself), I rolled on the villain's behalf, only to find that he failed miserably, in a sense, ruining the high note I kind-of-hoped to kickstart the session.
The (mostly) same crew who were playing Carbon 2185 were interested in Forbidden Lands. So we have moved onto that, which is great because I enjoy playing this game.
I am going to run an adventure using the 1981 D&D Basic Set. There have been a number of conversations that hit on directly, or indirectly, this set of rules and as it was my first RPG experience, I want to take a look back. More than a look, I want to run the game as is, by the rules as much as humanly possible. One of the things I have realized over the these conversations is that my recollection of the rules has been innacurate.
About a week or so ago, with so many folks having issues going into quarentine quietly and needing relief, I started organizing some online play. There are about 50 people in the group now and thankfully other folks are stepping up to run, lol. Most of them will be familiar with D&D 5E or somethign equivalent, so I threw together a map on Inkarnate of a region with some trees, a river or two, and some settlements. Also a few ruins.
Here's one of my favorite things: consulting with someone I didn't know about a project I didn't know about. Jeff McNeil has been working on his game Levied Souls for some time, and it's beaten into pretty much manuscript phase, just shy of actual layout. I've learned that this is not my favorite phase to consult.
Come join BwK as we get a group together to learn the Lone Wolf Adventure Game together! Even the GM's trying it for the first time! We have lots of fun and 2 rather cool scenes I was asked to bookmark in the video description.
The one thing I regret is not making up twenty characters across seven game titles and launching into fervent play right away. This was so much fun.