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How can we make emergent storytelling more accessible? This was my goal with Silent Night, a module for Living Alchemy, a game I’ve talked about before. We played a game online in Tabletop Simulator and it was recorded here.

Posted by: badspeler
07 Jun 2021
4 comments

(This is a continuation of this post.)

Posted by: badspeler
27 Aug 2020
4 comments

Living Alchemy

I've been working on a roleplaying game for half my life. I started it in the summer before college, sitting in the empty campus of UNL. I was about to leave for a another state, bitter about my life, bitter about leaving it. But this isn't about that. I recently finished an eight session campaign using the system I built. I thought I'd tell you about it.

Posted by: badspeler
17 Aug 2020
7 comments