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The exchange between me and Ron about stakes setting has been on my mind, and perhaps because of that I have been extra attentive to the presence or absence of setting explicit intentions and stakes in my current play. I've been playing a game of the Pool with two players (George, from my Legendary Lives game, and his brother Ted, who has never played an RPG before).

Posted by: Jon Hastings
14 Oct 2021
Games: The Pool
12 comments

I have been using HW to run a fantastical & high-powered Glorantha game. I have been ruminating about how to treat failures. I tried to start a discussion about Simple Contests for HW/HQ but ended up doing a lot of reflection on a play episode and set out some best practices for myself. Hopefully others will find these useful for their own play.

Posted by: Erik Weissengruber
09 Aug 2021
14 comments

A month or two ago I got interested in playing Dogs in the Vineyard because of some of the discussion here about it. I played with the same people that I played my very successful game of The Pool with after taking a couple weeks break from playing when that game ended.

Posted by: Sam
05 Aug 2021
7 comments

Parallel to Noah's presentation of his game in progress in Actual Play and also to his discussion with Tommi (see Characteristics vs. Skills), he and I talked about our experiences with the RuneQuest resolution methods, old and new.

Posted by: Ron Edwards
19 May 2021
1 comment

A group of us has launched into a mini-campaign of Vincent Baker’s first game--you know, the one where the characters do pathetic acts of cruelty in order to amass evil points that in turn allow them to do even more gross, senseless acts of infamy.

Posted by: robowist
11 Mar 2021
5 comments

This week, I finished up a four-session arc of duets using Spire: The City Must Fall by Grant Howitt and Chris Taylor. This is my third time running Spire, and there is a lot about the game I love. The writing is top-notch, the setting is rich with conflicts and status quos that just beg for player meddling. On the larger scale of the episodes and overall "season," the system delivers.

Posted by: noah
20 Jul 2020
10 comments

You can go all the way back to 1998 to see me saying, “I want to talk about point-builds and dice, so let’s get past some easy points about goals of play and get to the good practical stuff.” Twenty-one years later and people are still blubbering about “but but simulation." I’ve repeated this plea many times, ever more plaintively ... Can we fucking just talk about dice already?!

Posted by: Ron Edwards
06 Feb 2019
5 comments