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Here's one of my favorite things: consulting with someone I didn't know about a project I didn't know about. Jeff McNeil has been working on his game Levied Souls for some time, and it's beaten into pretty much manuscript phase, just shy of actual layout. I've learned that this is not my favorite phase to consult.
I've been working up a Design curriculum for role-playing for a long while, so when Justin Nichols approached me for a game design discussion that leaned toward mentoring, I accepted without reservation.