You are here

Ron’s Numeracy course puts an important focus on the fact that:

Posted by: Greg
21 Aug 2022
3 comments

A group of us has been carrying on a Sorcerer and Sword game for 5 months.  This has taken our characters through two sets of kickers, and at the conclusion, we decided to sit down for a conversation to reflect on the game and our experiences. 

Posted by: robowist
19 Jan 2021
35 comments

Here is the Sorcerer game Day of the Dupes first session. In a previous session after creation, we played the bind as flashbacks. I planed this game a few months ago so I had to remember things about their characters, but they really decided everytghing. First, I discussed about the expectations of the game. I explained that I prepped too much and I should not give the impression that there’s an adventure to follow, or a complex backstory to unveil, but that we are just playing our characters and following the direct consequences of their actions. There will be weird things happenings, cliffhangers, but only because the NPC that appears in the game will have their story, not because the GM is trying to send messages about the adventure. The main issue arising from this actual play is scene framing, in which I struggle while understanding why during the game, and how I used the r-map as a source of interesting informations.

Posted by: Greg
28 Apr 2020
4 comments

We’ve been playing Sorcerer for two months! Five meetings and four sessions of play so far, and ongoing. This is with Laura and Grégory, both located in France, and thus set in Marseille. I was nonplussed to discover that neither had ever set a game they’d played in their own country. I went a little nuts with the two statements, aiming at maximum provocation, with:

Posted by: Ron Edwards
15 Feb 2019
Games: Sorcerer
20 comments

Here's a techniques discussion of the Sorcerer character diagrams, which is a spiky topic in the case of this game. I didn't realize the physical separation among us would be this significant, and I'm worried enough to reflect here. First, a detailed look at how the damn things work:

Posted by: Ron Edwards
29 Jan 2018
Games: Sorcerer
11 comments