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Watching the Situation videos and reading all the comments made me think about a game I ran called The Cups and Coins Society. This was from late 2017 to about mid 2018. Sadly, we never finished the game due to life interruptions. I’m going to start with some context about the game and then get into the situation stuff.

Posted by: Jesse Burneko
16 Sep 2021
Games: Fate
3 comments

At the Patreon, I began a deeper discussion of my breakdown of "setting" into three more useful terms: backdrop, situation, and scene(s). I presented it first in Circle of Hands and referenced it a lot since then.

Posted by: Ron Edwards
17 Aug 2021
28 comments

Setting / Backdrop has come up in some recent discussions as well, regarding a game in design and situations. How much is too much or too little? I think that depends on your taste. A game like Symbaroum is heavy setting. Glorantha is heavy setting as well and it changes depending on the system you play it with. Shadowrun is tied to the Sixth World and Earthdawn is tied to the Fourth (I think). 

Posted by: Sean_RDP
03 Apr 2020
2 comments

I've shifted our focus more fully into the concrete experience of designing a game. I'm also finding it useful to consider the practitioner's general outlook of "this is how I did it," vs. the observer's or analyst's outlook of "but how does a person do it," without falling into the trap of tossing it back into the observer's lap by saying, "well, you just do it and then you'll see."

Posted by: Ron Edwards
14 Jan 2019
2 comments