Adept Play
A fantasy game by Luke Crane, published by his company Burning Wheel Headquarters in 2002.
So last night’s Burning Wheel game was a rough, instructive and ultimately rewarding one for me. To explain why (to myself as much as you), I’m going to have to go into some detail about what has happened so far. You can skip to the “Reflections” below if you just want the takeaways. Setting We’re…
In addition to my long running D&D game I am also running a Burning Wheel game. The game is heavily influenced by the Netflix animated series Castlevania. I have absolutely no love or even knowledge of the video game series the show is based on and had been largely ignoring it. When I decided to…
I Burning wheel -spillet vårt oppdaga jeg at jeg setter stor fokus på sosiale ferdighetene og tolker dem som noe mer enn bare vanlig, vennlig tale. Sammenheng Jeg er spilleder. Det er tre spillere, to nye (som virker kjenne hverandre) og én jeg har kjørt ulike slags D&D til tidligere, men som har ingen erfaring…
Peluutin Palavaa pyörää (Burning wheel) joskus kauan sitten. Minun piti kertoa pelaajille (taustaa perinteisissä roolipeleissä ja D&D:ssä ja ehkäpä Menneisyyden varjojen kanssa) hahmonluonnista. Palavassa pyörässä hahmon ikä ja elämänpolut määräävät ominaisuuksien käytettävien pisteiden määrän. Hahmo, jonka kaikki ominaisuudet ovat arvossa neljä, on varsin hyvä ja pelattava. Siitä voi halutessaan vähän poiketa, mutta tämä ei ole…
Here’s a blessed event insofar as I can finally talk about role-playing content and procedures that are ordinarily kicked down the road. For me, Adept Play is a rousing success insofar as ideas can be introduced and resolved enough so that “next ideas” can actually be addressed, and I don’t have to spray down the…
Ranrance was a Praedor character I played once when I had moved abroad and had no gaming group yet. A short-grown river bandit, whose main feature was owning a river ship. Why not convert them to the highly customized BECMI rules variant in use here, since I would otherwise never play him? So I did.…
Part of hobby mythology concerns role-playing’s origins as bringing tighter focus into table-top wargaming, such that within this or that battalion, or aboard this or that vehicle, the group can look closer and see Sergeant Bob or whoever running around, being a character, having opinions, and doing things. If that’s so, then one would think…
It turned out to be a week for interviews. At long last, I may be conducting this “presence on social media” thing correctly, because people I don’t know, working from venues I haven’t encountered, have been getting in touch. The interviewer in this case is Nick Kozos, who is armed with a considerable list of…
You can go all the way back to 1998 to see me saying, “I want to talk about point-builds and dice, so let’s get past some easy points about goals of play and get to the good practical stuff.” Twenty-one years later and people are still blubbering about “but but simulation.” I’ve repeated this plea…