I've finally caught up on interviews! This one is recent, conducted/presented at Twitch at March 29, just a few days ago. It's part of a series on influential or notable game designers and publishers, and at some point, clearly, someone blew a fuse and included me.
Here's the link at Twitch TV.
The good news for anyone here is that I've been thinking about how to get away from the same content in interview after interview, partly because I usually receive the same questions, so this time I tried to break new conversational ground. Michele, the interviewer, is aware of this concern of mine and helped stay with more specific or more pointed topics rather than "gee who are you, gee what was the Forge, gee how did you get into publishing." Since he shares my love of two games - Champions and Over the Edge - we were able to dig into a lot of specific game content, especially how both fed into Sorcerer and what I worked hard to do with Champions Now.
I also deliberately went off-leash at several points, as I've grown tired of being such a nice guy and generally getting screwed for it - whatever, I decided, if I feel like saying it, I'll say it. So whatever entertainment value that may provide, enjoy.
The bad news is that this thing is a monster at three and a half hours - and the event was even longer than that, as we took questions from the viewers for at least an hour further, which aren't included in the video. I decided to be direct as possible in answering, so who knows how that may be received. I think it may be time to review why such question-sessions are riddled with boilerplate from thirty years ago, or rather, how such things as "how do I control my players so they don't split the party" are even imaginable, let alone comfort-zone standard topics.