I don't know if it has anything to do with Adept Play as such, but I've been receiving a steady arrival of interview requests for a while - even or mostly, for some reason, from people I don't know even a little. I like it, mysterious as its cause may be.
Across all these interviews lately, it might seem as if I'm ranting about something a lot and repeating myself as old folks will. I talk a lot about the medium and instrumentation, and the good old "axe in the air" makes yet another appearance. The combination of autobiography, which I tried to turn into reflective history, overlaps somewhat with the more recent interview with Nune. I even slam Milton Friedman in this one too. But they're not actually simultaneous; this interview was conducted in May 2021, almost a year ago. Its emphasis is a little different too, because this one focuses less on economics and more on play and design.
It's a big beast, like most of them - two and a half hours this time. Fortunately Craig, as another comparably-aged role-player, asked very punchy questions from a solid knowledge base, which always helps me a lot in these things. If you can get through the first twenty minutes or so, which is mostly about things I'm constantly discussing and revisiting in interviews, the conversation gets quite pointed. Yes, it's "all about me" (that was the interview's purpose), but each me-moment is about actual stuff too. There's a pretty deep look into my experiences of the early 1990s, when I had an opportunity to stop and to decide whether I wanted to do this thing at all or not, and when I started using set theory and multivariate models to understand role-playing systems. There's a lot of early Sorcerer talk which I hope will show an interplay among personal play-experience, mathematical applications, experimentation, my lessons from witnessing publishing and creative effort in comics, and intensive non-directed play. There's a pretty good look at why and how I started writing about ideas, and how it was tied into Sorcerer and into advocating for independent ownership, i.e., the Forge.
At about the halfway mark, there's my personal/verbal accompaniment to Bill White's book, Tabletop RPG Design in Theory and Practice at the Forge, 2001–2012. Strong words are spoken.
Well, what I'd really like are personal parallel experiences. Give a listen - here's the link to the interview page and its audio file - and think about what you were doing during some time I'm describing at some point in the conversation, and say what that was, or how you were experiencing things.