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Seminar

What is this table-top role-playing thing? How does it work, what does it do, what kind of designs do which things? I've got some ideas, and so do you. This is where we talk about it - like this!

Some of my posts here present a concept, game title, or a historical hobby event for discussion in the comments, so join in with a will. You'll also find interviews and conversations.

I'm also recording what I guess I call "labs," which are organized and prepared at the Patreon. I run them on Mondays using Discord, and anyone pledging there can participate when they feel like it.

I don't know if it has anything to do with Adept Play as such, but I've been receiving a steady arrival of interview requests for a while - even or mostly, for some reason, from people I don't know even a little. I like it, mysterious as its cause may be.

Posted by: Ron Edwards
20 Mar 2022
8 comments

A lot of interviews showed up recently. For this one, I was contacted by Nune, who is studying entrepeneurship in Rotterdam. (rhymes with "rune," one syllable)

His questions included what does it mean to be a role-playing publisher, what do you have to contend with, what should you consider, and especially, the term he used, market segmentation. That last is the part that we didn't get to, but set the context to ask sensible questions about it.

Posted by: Ron Edwards
10 Mar 2022
10 comments

During the “Playing with the pool” curriculum, we had a discussion about what “setting” is and is not. What it is: the effect of playing in-game situations. What it’s not: the body of lore written by various people outside of play.

Posted by: Greg
28 Feb 2022
6 comments

My thoughts on teaching are taking a new form. I began designing courses since just before starting Adept Play, but hadn't settled on a format until Giano Academy contacted me. Their required structure helped a lot. Five two-hour sessions seems very brief to me, but for internet and practical reasons, it's actually really good as the minimum possible. It also forces me to focus quite hard, always a good thing.

Posted by: Ron Edwards
26 Feb 2022
17 comments

Over the last few weeks, Jon, Sean and I have been playing a game of the Pool in a fantasy setting initially slapped together using a single picture as inspiration (I think this is one of Ron's techniques, and I played in a game that Ross started this way years ago).

Posted by: Rod_A
25 Feb 2022
18 comments

During December, I asked patrons if they wanted to throw me some questions, especially pretty specific to games that I've published or perhaps know well enough to say anything about. The idea was to collect a few and make a little video response, to be posted and discussed at the Patreon.

Posted by: Ron Edwards
09 Feb 2022
15 comments

Yes, the title is clickbait. It's merely a pun on the game we're talking about ... or does this topic turn out to address the loaded role-playing hobby term after all? You decide.

Posted by: Ron Edwards
29 Dec 2021
Games: The Pool
2 comments

About when I think it's time to retire the old email for good, as it mostly delivers spam whose algorithm is clearly confused, someone uses it for the only reason anyone should. Ransom contacted me to ask some questions about Sorcerer which led to this conversation. They were pretty deep questions, including positions regarding the occult and general thematic or intentional issues.

Posted by: Ron Edwards
07 Dec 2021
10 comments

I don’t think I’ve ever made a video better suited to the phrase, “It speaks for itself.”

Posted by: Ron Edwards
02 Nov 2021
0 comments

This is a bit of game design and a bit of an example for people interested in the "situations" topic I've been discussing lately. I asked patrons to make Whimsical Ways characters so I could try my hand at the instructions and notions I have for setting up situations for play, especially for the first session. The three contributors worked independently to make their characters, with no knowledge of one another or discussion.

Posted by: Ron Edwards
11 Oct 2021
3 comments

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