Here's part 1 of my series "Finding D&D," or rather, my first pass at working it up into a formal presentation. I'm looking forward to a fair piece of response for it. There's some history, based on several discussions at my old Adept forum, and a lot of private correspondence since then across a number of people with very different views from one another.
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Posted by: Ron Edwards
24 Feb 2018
Games: Dungeons & Dragons sensu lato, RuneQuest, Tunnels and Trolls, Boot Hill, Finding D&D, The Arduin Grimoire, Chivalry & Sorcery, Melee, Wizard, Villains & Vigilantes, Champions
18 comments
Tor and I continue our discussion of his embryonic, not-5th-anymore fantasy adventure design. We talk about inspiration/behavior mechanics, the large context for play I call the Crawl (with juicy game references), and the importance of making it your own, gloriously embarrassing fantasy.
Posted by: Ron Edwards
19 Feb 2018
Games: Dungeons and Dragons 3rd edition, Dungeons and Dragons Mentzer 1985, Advanced Dungeons and Dragons, Torchbearer, Lamentations of the Flame Princess, Tunnels and Trolls, Elfs
4 comments
The absolutely nascent stage of game design sometimes isn't any different from how you found yourself spinning some feature of some other game you happened to be playing. One may even "know" that hey, wherever I go with this will be something different, even when still thinking so closely to the primary experience that it's pretty much the same as tweaking it at the table.
Posted by: Ron Edwards
25 Jan 2018
Games: Dungeons and Dragons 5th edition, Dungeons and Dragons Mentzer 1985, Tunnels and Trolls, Blackmoor, Toon
6 comments