Ron’s Numeracy course puts an important focus on the fact that:
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Here a game of Sorcerer I am playing with Rod Anderson and Jon Hastings. I'm GMing and following the instructions in the Sorcerer and Sword supplement to create a Howardesque fantasy setting. Attached are PDFs of the setting document I used to launch the game, along with the PDFs of their chracters, including context wheels. I'll talk more about the game later in the comments and also post links to our subsequent sessions as we complete them.
Here's a pitch (one pager) I'm drafting for an upcoming gaming retreat. If players join me, we'll run 3 sessions over a weekend. I'd love some feedback before I finalize the pitch.
Neos Helios, “the new sun”, the One King and One God, Jupiter on Earth, Divine Kindly Prince, Gaius Caligula has cheated Life by Pacting with Death and reigns in Exile as Necrolord Supreme!
There's a guideline I used for a sorceror one-sheet that's been pretty helpful, and if I'm going down the list it suggests I get feedback; and I'd like to get feedback from the noosphere before bringing it back to my group, so uh, here's some stuff about this game, I guess.
At the Patreon, I began a deeper discussion of my breakdown of "setting" into three more useful terms: backdrop, situation, and scene(s). I presented it first in Circle of Hands and referenced it a lot since then.
I feel another Adept Play post simmering, I just don’t know quite how to say it. We are six sessions into our Sorcerer & Sword game now, and every session feels like the best role-playing I’ve had the good fortune to be part of in years.
We had our first session of Sorcerer & Sword yesterday!
A group of us has been carrying on a Sorcerer and Sword game for 5 months. This has taken our characters through two sets of kickers, and at the conclusion, we decided to sit down for a conversation to reflect on the game and our experiences.
I’ve watched dozen of the Runequest Spelenhus games and took a great pleasure to see people enjoying roleplaying. A few things I liked, the cult approach to society, and building the settings through play, according needs arising from play.
Hi, I finally had the discipline to get out of my paralyzing swamp to continue this game, thanks to Sean and Robotwist. Here is what I prepped, what I threw out, what happened, and some questions. I also have specific rules questions, and wondering thought about “how to deal with complex diagrams”, which could be rephrase into “are my diagrams too complex”?.