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At the Patreon, I began a deeper discussion of my breakdown of "setting" into three more useful terms: backdrop, situation, and scene(s). I presented it first in Circle of Hands and referenced it a lot since then.

Posted by: Ron Edwards
17 Aug 2021
28 comments

I feel another Adept Play post simmering, I just don’t know quite how to say it. We are six sessions into our Sorcerer & Sword game now, and every session feels like the best role-playing I’ve had the good fortune to be part of in years.

Posted by: John St. Gaptooth
21 Apr 2021
8 comments

We had our first session of Sorcerer & Sword yesterday!

Posted by: John St. Gaptooth
16 Mar 2021
19 comments

A group of us has been carrying on a Sorcerer and Sword game for 5 months.  This has taken our characters through two sets of kickers, and at the conclusion, we decided to sit down for a conversation to reflect on the game and our experiences. 

Posted by: robowist
19 Jan 2021
21 comments

I’ve watched dozen of the Runequest Spelenhus games and took a great pleasure to see people enjoying roleplaying. A few things I liked, the cult approach to society, and building the settings through play, according needs arising from play.

Posted by: Greg
18 Nov 2020
4 comments

Hi, I finally had the discipline to get out of my paralyzing swamp to continue this game, thanks to Sean and Robotwist. Here is what I prepped, what I threw out, what happened, and some questions. I also have specific rules questions, and wondering thought about “how to deal with complex diagrams”, which could be rephrase into “are my diagrams too complex”?.

Posted by: Greg
19 Apr 2020
7 comments

I'm gearing up to run my second game of Sorcerer and taking my first stab at the Sorcerer and Sword variant. On the GM prep side, things are a bit more involved. For Sorcerer, I created one statement about demons, one about the setting, defined Humanity, and collected a couple pictures for inspiration. At that point,I was good to go. Since I set my Sorcerer game in the present day, world creation was an easier affair.

Posted by: robowist
19 Dec 2019
11 comments

It was a surprise to see The Questing Beast there at IndieCON, in Italian, as well as that anyone would hold it up and say, "Let's play this" when we were surrounded by so many other acclaimed or recent titles, and that the anyone happened not to be me. Here's my take on the session that we played.

Posted by: Ron Edwards
24 May 2019
2 comments